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Publications

This is a list of all my published conference and journal papers, also available in BibTeX format.
You can find the preprint versions of most of these papers on arXiv.

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2025

  • A Pattern-Driven Middleware Architecture for IoT Data
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2024

  • SyDRA: An Approach to Understand Game Engine Architecture
  • Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development
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2023

  • Visualising Game Engine Subsystem Coupling Patterns
  • An Exploratory Approach for Game Engine Architecture Recovery
  • Assessing Video Game Balance using Autonomous Agents
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2022

  • Game Engine Comparative Anatomy
  • Video Game Project Management Anti-patterns
  • What Makes a Game High-rated? Towards Factors of Video Game Success
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2021

  • Game industry problems: An extensive analysis of the gray literature
  • Product Recommendation System with Artificial Intelligence (in Portuguese only)
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2020 and earlier

  • Dataset of Video Game Development Problems
  • AI applied to recommendation systems (in Portuguese only)
  • Developing an indie game: process and concepts (in Portuguese only)
Copyright © 2019-2025 Gabriel C. Ullmann